

Infinite Warfare uses the briefing sessions to give you the opportunity to choose where you will fight next, giving you the opportunity to earn upgrades for your guns, your soldier, and your Jackal. “The Jackal side missions aren't much better. Each time I found myself on an elevator it felt like those terrible episodes of Dragon Ball Z where Krillin and Tien would yap while Goku was just off screen, fighting the greatest fight of all time. It's filler, designed to pad out a single-player run that is lacking in real substance. When the other five hours are high-octane explosive action, half an hour of shipside downtime is extremely noticeable. I did the maths, and throughout the entire campaign there were roughly 28 combined minutes of walking to and from mission briefings and standing on elevators. You stand on an elevator and engage in idle chitchat – it's reminiscent of Mass Effect's elevators, in that it's tedious and it's obviously hiding a loading screen behind the scenes. At the end of a mission you walk to the bridge – a 30-metre trek which exists to give you the option to watch a news story about a mission you just completed – and after you select your next mission, you walk yourself back down to the hangar bay. It seems I need to reevaluate my prior thoughts on the game.Part of the pacing problem comes from the fact that a significant portion of your time is spent treading water as you meander through the bridge of your capital ship, the Retribution. Usually I couldn't care less about CoD gameplay segments or trailers, but I'm running out of reasons why to dislike this gameplay demo, usually I'd remain skeptical and say it's a vertical slice or something - But that gameplay felt really real, from the hud, to the movement, all of it really felt unscripted.Ĭolor me way more interested in this CoD than any of the ones prior for sure. The entire time we were trying to guess what it'd possibly be, we were both convinced it was some new IP, or that new CCP Dust 514 game. Like holy shit, it looks way better than the reveal trailer, and honestly got me pretty hyped. When it had turned out to be Call of Duty: Infinite Warfare it had felt like Activision had just given me some huge passive aggressive burn. I was watching the gameplay with a friend and we were both blown away by the gameplay, it looked very unique and seemingly had a really cool sci-fi world behind it.

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